и это ночной двач.. куклоеб тред, лесли тред, нытик тред и накидайте тян тред. бля я в щоке, аноны. сегодня явно фейловая ночь
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Двач всегда был таким. Все эти разговоры про "уже не торт" - фуфло. Если тебе скучно - иди на фишки или башорк. Мои коллеги по работе всегда так делают, и всегда ходят весёлые.
двач-это-пиздец-треды ты забыл, мудак.сага
Двачую. Иду спать, может быть завтра будет лучше.
>>641514да не хочу я веселья, вернее хочу, но похуй как-то. обычно идут интересные беседы, дискуссии, какие-то обсуждения из жизни, а тут хуйня какая-то, прям пиздец.>>641497ЛОЛ
>>641582Интересные дискуссии - это раз в год не чаще. А обычно - всех заебавшие ЕОТ-треды.
>>641437А хуйца в жопу тебе не дать? Накидай себе сам лепрофил.
>>641660чего накидать, долбаебина?
>>641686Чего хочешь, того себе и накидай, дитятко ты наше лепохуевое.
>>641686Перца в анальную жопу, дубина ты эдакая.
activation: they can find hidden passage in the wallsThere is 1 chance in 10 that the level is an magical level, which means thateach grid will contain more mana than a normal level.Add some new sentences to the monsters sentence lists04/10/1999Began to add the Druid class. But it's TOTALLY different from the othervariant's Druids. They make intense use of the mana flow from within theearth and the elements, thus their spells can regenerate the mana they haveused by pumping it from the floor, like the Tunnel spell which will blinkthe player and will try to absorb enough mana form the grid he/she lands on.
activation: they can find hidden passage in the walls
04/10/1999
Death Molds now can teleport onto store entrancesA new randart activation that fires light after absorbing the ambient one05/02/1999Changed the Roguelike commands. Now ^G to sacrifice, $ to hack up a corpse^O to Cure meatUpdated the command.txt fileAdd the AB's gfx for the weapon/armorMultiple dungeons : The old levels 1-33 are now in the Mirkwood forest withtrees and grass, 34-66 are the Land of Mordor with mountain, wall and dirt67-127 are the Dungeon of Angband with wall and normal floor and occasionally
05/02/1999
>>641779ололо, я бы многое отдал, чтобы посмотреть лепромалыш визжит от болиc:yide явно намекает лепромалышу свалить и дрочить на инвайты-хуяйты
>>641779ололо, я бы многое отдал, чтобы посмотреть лепромалыш визжит от боли
c:yide явно намекает лепромалышу свалить и дрочить на инвайты-хуяйты
03/11/1998The exe file is now pernang.exe(in the dos version)Replaced the AMBERITE monster flag by the DRAGONRIDER flagSome Unique will have the PET flag so they will help you !All the Amberite are now gone and replaced by DragonRiders or uniques(with some of them friendly)Can sell the Mage staves in the Weapon smith and Magic shop.Now when an alchemist tries to extract a power from an item, if he can'tit won't show up again in the extractable list the next timeThe DragonRider must eat more because of their dragon
03/11/1998
The random quest bug is fixed (maybe :) ). I say maybe because as for thewilderness one it doesn't happens by me so I can't test it :(Today one of my dream have become true! With the help of a python scriptI've made a new quest for the DragonRiders that can be given at the Weyrof Arda in Menegroth. You enter forest area and the only thing you can useis the flame of your dragon(no magic, no wands, ...). And you need todestroy every thread while saving at least 50% of the trees, and your ownflame can consume them!28/02/1999Yeah, the wilderness bug is now gone. And a minor bug which looks like the
28/02/1999
Changed the code for the different dungeon types. Now it's a lot easier toadd a new dungeon type. I'll maybe make a d_info.txt to define the dungeontypesAdd a new dungeon: The Volcano, you reach it by going to the north east ofMinas Anor. Level 30-4505/03/1999Spectres can't pass through trees because trees are pure and naturalthings :)New dungeon type: The Hell !!! Level 500 to 530, Yes 530 ! With a littlepresent for you at the bottom... if you manage to survive :) I can just
05/03/1999
09/02/1999Updated version.txt, modified dungeon.txtShelob is now a little bit more powerful in order to make her the questmonster of the last Mirkwood level.The Vanilla books are now sellable in the magic shop/temple and the bookstore13/02/1999New class : the Sorcerer, they can't wield any weapon useless it's a MageStaff and without it they are the WORST fighters of the game even bare-handed.But to compensate this they are the BEST magical class : the can use anybook of any realm without having to learn the spell, but they also don't
09/02/1999
13/02/1999
19/01/1999Changed the activation of the One RingThe One Ring is now Permanently cursedThe One Ring is no longer aggravating because of it's new summoning abilityIt's now possible to run through the grass21/01/1999Add the persistent dungeon option at birthWhen a breeder multiplies it have a 7/100 chance of mutating into an othermonster. (in general a worse one) This would prevent monster farming abuse :)
19/01/1999
21/01/1999
success rate is based on your dexterity, the fact that you are or aren't a Rogue (being one makes it easier), the weight of the object to steal and the base level of the monster. A Rogue will also gain some experience if he/she succeeds. This made them more Rogue and less Warriors.22/07/199Add more graphics from Andreas Koch along with a new version of the editor26/07/1999The resurrection effect of the gods is now harder to get and decreases a lotmore your grace. It was ... well ... too powerful for the cost of some
success rate is based on your dexterity, the fact that you are or aren't a Rogue (being one makes it easier), the weight of the object to steal and the base level of the monster. A Rogue will also gain some experience if he/she succeeds. This made them more Rogue and less Warriors.
22/07/199
26/07/1999
Add the GF_DESTRUCTION type of attack to allow Power Mage to have destructionChanged the names of the songs, Thanks to Akhronath07/12/1998Add the Eggs, some monsters (only Firelizards for the moment) can be foundas eggs and will hatch after a certain amount of time based on the monsterweight, you can also stop the development by "activating" them ('A' key),or resume the development by activating them an other time.Add the last of the Gondolin's quest from Akhronath :Invasion of Gondolin (Danger level 90, with some funny stuff like Gothmog,Muar,..., some Great hell wyrms) !!!
07/12/1998
Added the Caverns(enabled via the CAVERN flag)Hell has been moved down, it now begins at level 666! :)12/11/1999Add the Static Chaos persistent dungeon patch that save every level of adungeon (which has the PERSISTENT flag) on disk and reload it instead ofregenerating a new level.Add the Outer World dungeon type (this is an entrance to a place of anincredible stability). It use the PERSISTENT flag and thus will be saved.Only level 50 characters can go there to prevent abuse(like have an oldultra powerful character and a new one and going into the Outer World to
12/11/1999
There is now a minimum level needed to enter some dungeons, to preventgaining great objects easilyFixed the OLD bug of the pink horrors, now only 2 blue horrorswill be summonedFixed a bug with the tiles for the non unique DragonRiders21/03/1999The Dragon realm users receive some experience for the kills of their petsThe Palantir of Minas Tirith now can teleport you next to the quest monsterbut it'll take more time to rechargeFixed the possessor's number of blows bug. Also the town uniques corpses (
21/03/1999
Add minimum player level to the random dungeonsAdd shafts, you can use them do go up/down for up to 4 levels(but you can'tignore quest levels). Original patch from Static Chaos. Idea from GSNAdd a dungeon flags to forbid generation of doors27/09/1999Some tweaks to the possessor code as written by Static Chaos i.e:You must possess a monster that is able to open to door to do so. Thesame applies to bashing. Your sex is modified by your body. Lots of tweaksto the spells that can be used...The racial power of the Dwarves is now the same as The Pick of Erebor
27/09/1999
24/01/1999NEW : the body changing feature! with a new class to use it. Your spiritcan leave your body to go into another one but while your spirit is aloneyour max hp is of 1. When in the corpse of a monster your first blows arethe monster's one and you can use it's magical power. Your life is alsochanged by the monster's one and you gain all it's abilities and resistanceswhile losing those of your real race because you have left your body.Add a lot of new vaults mainly from Weisiger <[email protected]>28/01/1999
24/01/1999
28/01/1999
Fixed the Chaos Realm descriptionsYou can't rest on a between gateYou can now steal from stores. But beware of the consequences if you fail...Fixed a bug in that when recalling to the town the player was sometimesplaced in the upper left corner08/09/1999Fixed a bug that disallowed the creation of entrances to some vaults14/09/1999Fixed the Dragon Tower bug
08/09/1999
14/09/1999
the wilderness one is gone too. It happened when you try under certain conditions to go in the wilderness with an imprinted pet.Fixed the random quest bugFixed the inventory bug that when picking up an object said you have fooin slot r and reorder it after that o the letter is no more r. I know it wasreally annoying but well it's now gone :)The undead races now start at night02/03/1999The spectres can now pass through trees and mountainsA new dungeon type at Bree: The Upper reaches of Galgals(level 1-10) !
the wilderness one is gone too. It happened when you try under certain conditions to go in the wilderness with an imprinted pet.
02/03/1999
Add the quiver slot to wield your ammoA scroll of remove curse have 1 chance into (55-level) to reverse the curseeffect ie: a ring of speed (-2) can become a ring of speed (+2)01/01/1999Add a new monster flag : MORTAL, which means that the monster is a mortalbeing. It's used for the new fate : Never to die by the hand of a mortalbeing. The orcs are considered mortal, but I'm not sure, it's not mentionedin the silmarillion or the Lord of The Rings, the trolls are immortals alongwith the dragons, BUT the Dragonriders are mortal and Dark God (Yes, let yourjoy explode!) :-). But well, don't be afraid your preferred monsters
01/01/1999
Add a new dungeon type: The lost city of Numenor which is mainly composedof water and which can be found to the west of Bree********************* IMPORTANT *************************The savefile from the old versions of PernAngband are no longer compatiblewith the new one. It's mainly due to the new magic system but also some otherchanges. I'm sorry but this would be hard to write a converter since allthe realm change (they have more spells) and so the books too and also theway to remember which spells are known, forgotten, tried...*********************************************************22/04/1999
********************* IMPORTANT *************************
*********************************************************
22/04/1999
said one more thing: don't go there with your level 1 character :) You can reach it near the volcano hole.Now fire balls can burn the treesInvisibility now consume a lot of foodFixed a strange bug with the pool of deep water... It was possible tosacrifice at and to worship (before the crash:) one :). Thanks to Steve DiceAdd a very nasty surprise at level 1.... Moldoux, the defenceless mold with1 hp no powers, can't move, can't attack... Oh and if it's killed there justone Great Wyrm of Power which can be summoned to avenge it !07/03/1999
said one more thing: don't go there with your level 1 character :) You can reach it near the volcano hole.
07/03/1999
The game will ask you to choose ammo from your inventory if your quiver isempty26/05/1999Add the Crusade RealmAdd some new inscriptionsIt's now possible to add up to 32 realms03/06/1999Wraith form is less powerful since it's not so rare. Now damage is onlydivided by 5 and armor raised by 50
26/05/1999
03/06/1999
01/12/1998Added musical instruments : you wear them in the bow slot and you canactivate them for a song. The longer the song lasts the longer it'll becharging, you can stop the song by activating it when it sing.Finished the HarpersNow the Harper mana stat is Charisma !New Artifact : The Palantir of Minas Tirith, which can be activated forthe list of the uniques of the level !Added 3 new artifacts : The Harp of Master Robinton, The Drum of Piemur,The Flute of MenollyAdded the Micro$oft quest at Minas Anor
01/12/1998
Changed the niceness description of the godsThe Harper and ONLY the harper can use a musical instrument without anychance of failure.The wilderness size is now taken from misc.txtAll the monsters have a weight now ... pfff, it was a lot of work !:)The Alchemists are easier to playAdd the Vapor quest at Minas AnorAdd the Rebellion in Gondolin(from Akhronath) quest at Gondolin02/12/1998 - PernAngband 3.0.4Changed certain god realm name on the suggestion of Akhronath
02/12/1998 - PernAngband 3.0.4
with 2 quests : Hunt for Eol and Maeglin's MineAdd a new Unique : Eol the Dark ElfStole the silly messages when you hit a monster from Kamband26/11/1998Add a scroll of Craftmanship to enchant weapon's pval.The first 300 monsters have received a weightAdd a new spell type : Identify, now you can have a Ball of identification !Add a new set of object flags (mainly unused now) :-)Add a NEVER_BLOW flag for objectAdd the NEVER_BLOW flag to The Mage Staff of Gandalf to rebalance it.
with 2 quests : Hunt for Eol and Maeglin's Mine
26/11/1998
- wakaba 3.0.8 + futaba + futallaby -