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Файл: 1245880110790.jpg -(6кб, 180x171) Показана уменьшенная копия, оригинал по клику.
6 №641437  

и это ночной двач.. куклоеб тред, лесли тред, нытик тред и накидайте тян тред. бля я в щоке, аноны. сегодня явно фейловая ночь

>> №641497  

[email protected]

>> №641514  

Двач всегда был таким. Все эти разговоры про "уже не торт" - фуфло. Если тебе скучно - иди на фишки или башорк. Мои коллеги по работе всегда так делают, и всегда ходят весёлые.

>> №641523  

двач-это-пиздец-треды ты забыл, мудак.
сага

>> №641524  
Файл: 1245880329751.jpg -(73кб, 621x600) Показана уменьшенная копия, оригинал по клику.
73

Двачую. Иду спать, может быть завтра будет лучше.

>> №641582  

>>641514
да не хочу я веселья, вернее хочу, но похуй как-то. обычно идут интересные беседы, дискуссии, какие-то обсуждения из жизни, а тут хуйня какая-то, прям пиздец.
>>641497
ЛОЛ

>> №641637  

>>641582
Интересные дискуссии - это раз в год не чаще. А обычно - всех заебавшие ЕОТ-треды.

>> №641660  

>>641437
А хуйца в жопу тебе не дать? Накидай себе сам лепрофил.

>> №641686  

>>641660
чего накидать, долбаебина?

>> №641705  

>>641686
Чего хочешь, того себе и накидай, дитятко ты наше лепохуевое.

>> №641779  

>>641686
Перца в анальную жопу, дубина ты эдакая.

>> №641838  

activation: they can find hidden passage in the walls

    There is 1 chance in 10 that the level is an magical level, which means that
    each grid will contain more mana than a normal level.Add some new sentences to the monsters sentence lists

04/10/1999

    Began to add the Druid class. But it's TOTALLY different from the other
    variant's Druids. They make intense use of the mana flow from within the
    earth and the elements, thus their spells can regenerate the mana they have
    used by pumping it from the floor, like the Tunnel spell which will blink
    the player and will try to absorb enough mana form the grid he/she lands on.
>> №641850  
    Death Molds now can teleport onto store entrancesA new randart activation that fires light after absorbing the ambient one

05/02/1999

    Changed the Roguelike commands. Now ^G to sacrifice, $ to hack up a corpse
    ^O to Cure meatUpdated the command.txt fileAdd the AB's gfx for the weapon/armorMultiple dungeons : The old levels 1-33 are now in the Mirkwood forest with
    trees and grass, 34-66 are the Land of Mordor with mountain, wall and dirt
    67-127 are the Dungeon of Angband with wall and normal floor and occasionally
>> №641863  
Файл: 1245881150534.png -(0кб, 119x20) Показана уменьшенная копия, оригинал по клику.
0

>>641779
ололо, я бы многое отдал, чтобы посмотреть лепромалыш визжит от боли

c:yide явно намекает лепромалышу свалить и дрочить на инвайты-хуяйты

>> №641866  

03/11/1998

    The exe file is now pernang.exe(in the dos version)Replaced the AMBERITE monster flag by the DRAGONRIDER flagSome Unique will have the PET flag so they will help you !All the Amberite are now gone and replaced by DragonRiders or uniques
    (with some of them friendly)Can sell the Mage staves in the Weapon smith and Magic shop.Now when an alchemist tries to extract a power from an item, if he can't
    it won't show up again in the extractable list the next timeThe DragonRider must eat more because of their dragon
>> №641873  
    The random quest bug is fixed (maybe :) ). I say maybe because as for the
    wilderness one it doesn't happens by me so I can't test it :(Today one of my dream have become true! With the help of a python script
    I've made a new quest for the DragonRiders that can be given at the Weyr
    of Arda in Menegroth. You enter forest area and the only thing you can use
    is the flame of your dragon(no magic, no wands, ...). And you need to
    destroy every thread while saving at least 50% of the trees, and your own
    flame can consume them!

28/02/1999

    Yeah, the wilderness bug is now gone. And a minor bug which looks like the
>> №641878  
    Changed the code for the different dungeon types. Now it's a lot easier to
    add a new dungeon type. I'll maybe make a d_info.txt to define the dungeon
    typesAdd a new dungeon: The Volcano, you reach it by going to the north east of
    Minas Anor. Level 30-45

05/03/1999

    Spectres can't pass through trees because trees are pure and natural
    things :)New dungeon type: The Hell !!! Level 500 to 530, Yes 530 ! With a little
    present for you at the bottom... if you manage to survive :) I can just
>> №641881  

09/02/1999

    Updated version.txt, modified dungeon.txtShelob is now a little bit more powerful in order to make her the quest
    monster of the last Mirkwood level.The Vanilla books are now sellable in the magic shop/temple and the bookstore

13/02/1999

    New class : the Sorcerer, they can't wield any weapon useless it's a Mage
    Staff and without it they are the WORST fighters of the game even bare-handed.
    But to compensate this they are the BEST magical class : the can use any
    book of any realm without having to learn the spell, but they also don't
>> №641888  

19/01/1999

    Changed the activation of the One RingThe One Ring is now Permanently cursedThe One Ring is no longer aggravating because of it's new summoning abilityIt's now possible to run through the grass

21/01/1999

    Add the persistent dungeon option at birthWhen a breeder multiplies it have a 7/100 chance of mutating into an other
    monster. (in general a worse one) This would prevent monster farming abuse :)
>> №641896  

success rate is based on your dexterity, the fact that you are or aren't
a Rogue (being one makes it easier), the weight of the object to steal and
the base level of the monster. A Rogue will also gain some experience
if he/she succeeds. This made them more Rogue and less Warriors.

22/07/199

    Add more graphics from Andreas Koch along with a new version of the editor

26/07/1999

    The resurrection effect of the gods is now harder to get and decreases a lot
    more your grace. It was ... well ... too powerful for the cost of some
>> №641903  
    Add the GF_DESTRUCTION type of attack to allow Power Mage to have destructionChanged the names of the songs, Thanks to Akhronath

07/12/1998

    Add the Eggs, some monsters (only Firelizards for the moment) can be found
    as eggs and will hatch after a certain amount of time based on the monster
    weight, you can also stop the development by "activating" them ('A' key),
    or resume the development by activating them an other time.Add the last of the Gondolin's quest from Akhronath :
    Invasion of Gondolin (Danger level 90, with some funny stuff like Gothmog,
    Muar,..., some Great hell wyrms) !!!
>> №641904  
    Added the Caverns(enabled via the CAVERN flag)Hell has been moved down, it now begins at level 666! :)

12/11/1999

    Add the Static Chaos persistent dungeon patch that save every level of a
    dungeon (which has the PERSISTENT flag) on disk and reload it instead of
    regenerating a new level.Add the Outer World dungeon type (this is an entrance to a place of an
    incredible stability). It use the PERSISTENT flag and thus will be saved.
    Only level 50 characters can go there to prevent abuse(like have an old
    ultra powerful character and a new one and going into the Outer World to
>> №641911  
    There is now a minimum level needed to enter some dungeons, to prevent
    gaining great objects easilyFixed the OLD bug of the pink horrors, now only 2 blue horrors
    will be summonedFixed a bug with the tiles for the non unique DragonRiders

21/03/1999

    The Dragon realm users receive some experience for the kills of their petsThe Palantir of Minas Tirith now can teleport you next to the quest monster
    but it'll take more time to rechargeFixed the possessor's number of blows bug. Also the town uniques corpses (
>> №641916  
    Add minimum player level to the random dungeonsAdd shafts, you can use them do go up/down for up to 4 levels(but you can't
    ignore quest levels). Original patch from Static Chaos. Idea from GSNAdd a dungeon flags to forbid generation of doors

27/09/1999

    Some tweaks to the possessor code as written by Static Chaos i.e:
    You must possess a monster that is able to open to door to do so. The
    same applies to bashing. Your sex is modified by your body. Lots of tweaks
    to the spells that can be used...The racial power of the Dwarves is now the same as The Pick of Erebor
>> №641920  

24/01/1999

    NEW : the body changing feature! with a new class to use it. Your spirit
    can leave your body to go into another one but while your spirit is alone
    your max hp is of 1. When in the corpse of a monster your first blows are
    the monster's one and you can use it's magical power. Your life is also
    changed by the monster's one and you gain all it's abilities and resistances
    while losing those of your real race because you have left your body.Add a lot of new vaults mainly from Weisiger <[email protected]>

28/01/1999

>> №641930  
    Fixed the Chaos Realm descriptionsYou can't rest on a between gateYou can now steal from stores. But beware of the consequences if you fail...Fixed a bug in that when recalling to the town the player was sometimes
    placed in the upper left corner

08/09/1999

    Fixed a bug that disallowed the creation of entrances to some vaults

14/09/1999

    Fixed the Dragon Tower bug
>> №641937  

the wilderness one is gone too. It happened when you try under certain
conditions to go in the wilderness with an imprinted pet.

    Fixed the random quest bugFixed the inventory bug that when picking up an object said you have foo
    in slot r and reorder it after that o the letter is no more r. I know it was
    really annoying but well it's now gone :)The undead races now start at night

02/03/1999

    The spectres can now pass through trees and mountainsA new dungeon type at Bree: The Upper reaches of Galgals(level 1-10) !
>> №641944  
    Add the quiver slot to wield your ammoA scroll of remove curse have 1 chance into (55-level) to reverse the curse
    effect ie: a ring of speed (-2) can become a ring of speed (+2)

01/01/1999

    Add a new monster flag : MORTAL, which means that the monster is a mortal
    being. It's used for the new fate : Never to die by the hand of a mortal
    being. The orcs are considered mortal, but I'm not sure, it's not mentioned
    in the silmarillion or the Lord of The Rings, the trolls are immortals along
    with the dragons, BUT the Dragonriders are mortal and Dark God (Yes, let your
    joy explode!) :-). But well, don't be afraid your preferred monsters
>> №641954  
    Add a new dungeon type: The lost city of Numenor which is mainly composed
    of water and which can be found to the west of Bree

********************* IMPORTANT *************************

    The savefile from the old versions of PernAngband are no longer compatible
    with the new one. It's mainly due to the new magic system but also some other
    changes. I'm sorry but this would be hard to write a converter since all
    the realm change (they have more spells) and so the books too and also the
    way to remember which spells are known, forgotten, tried...

*********************************************************

22/04/1999

>> №641958  

said one more thing: don't go there with your level 1 character :)
You can reach it near the volcano hole.

    Now fire balls can burn the treesInvisibility now consume a lot of foodFixed a strange bug with the pool of deep water... It was possible to
    sacrifice at and to worship (before the crash:) one :). Thanks to Steve DiceAdd a very nasty surprise at level 1.... Moldoux, the defenceless mold with
    1 hp no powers, can't move, can't attack... Oh and if it's killed there just
    one Great Wyrm of Power which can be summoned to avenge it !

07/03/1999

>> №641965  
    The game will ask you to choose ammo from your inventory if your quiver is
    empty

26/05/1999

    Add the Crusade RealmAdd some new inscriptionsIt's now possible to add up to 32 realms

03/06/1999

    Wraith form is less powerful since it's not so rare. Now damage is only
    divided by 5 and armor raised by 50
>> №641970  

01/12/1998

    Added musical instruments : you wear them in the bow slot and you can
    activate them for a song. The longer the song lasts the longer it'll be
    charging, you can stop the song by activating it when it sing.Finished the HarpersNow the Harper mana stat is Charisma !New Artifact : The Palantir of Minas Tirith, which can be activated for
    the list of the uniques of the level !Added 3 new artifacts : The Harp of Master Robinton, The Drum of Piemur,
    The Flute of MenollyAdded the Micro$oft quest at Minas Anor
>> №641982  
    Changed the niceness description of the godsThe Harper and ONLY the harper can use a musical instrument without any
    chance of failure.The wilderness size is now taken from misc.txtAll the monsters have a weight now ... pfff, it was a lot of work !:)The Alchemists are easier to playAdd the Vapor quest at Minas AnorAdd the Rebellion in Gondolin(from Akhronath) quest at Gondolin

02/12/1998 - PernAngband 3.0.4

    Changed certain god realm name on the suggestion of Akhronath
>> №642120  

with 2 quests : Hunt for Eol and Maeglin's Mine

    Add a new Unique : Eol the Dark ElfStole the silly messages when you hit a monster from Kamband

26/11/1998

    Add a scroll of Craftmanship to enchant weapon's pval.The first 300 monsters have received a weightAdd a new spell type : Identify, now you can have a Ball of identification !Add a new set of object flags (mainly unused now) :-)Add a NEVER_BLOW flag for objectAdd the NEVER_BLOW flag to The Mage Staff of Gandalf to rebalance it.


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